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Prototype 2
Activision
Streamers
44
Streams
72
Prototype 2
Activision
Streamers
44
Streams
72
Prototype 2
Action
Data from 16.05.2020
№3211
Twitch mentions
№76
Metacritic rating
№389
Rating in Adventure
№86
Тоp 2012
№3211
Twitch mentions
№76
Metacritic rating
№389
Rating in Adventure
№86
Тоp 2012
Genre
Action, Adventure
Developer
Activision
Published at
2012-04-24
Publisher
Activision Blizzard
Average playtime
7 h.
Platforms
Windows
Xbox 360
PlayStation 3
Xbox One
PlayStation 4
Tags
Steam Achievements
Steam Cloud
Steam Leaderboards
Atmospheric
Co-op
Gore
Hack and Slash
Horror
Multiplayer
Open World
Parkour
RPG
Sandbox
Sci-fi
Singleplayer
Stealth
Story Rich
Superhero
Third Person
Violent
Zombies
stats
Description

The succsessor Prototype 2 - developed by Radical Entertainment is a science-fiction adventure shooter with a third-person view in the open world. The publisher was Activision, and the game was released on April 24, 2012, on PS3 and Xbox 360, and then, on July 24, 2012, on PC. Later, in August 2015, it was released on consoles of the next generation - PS4 and Xbox One. The setting The action takes place in a city called New York Zero, where an epidemic is raging, and its territory is divided into zones. The player will try on the role of Sergeant James Heller, who serves in the Middle East. It all begins at the moment when his wife calls and says that the epidemic has begun again in the city and they are at the epicenter with their daughter. Returning home, James discovers that his family is dead and now his task is to find someone who, in his opinion, is the culprit of these deaths. Key features Cruel and bloody Prototype 2 is the second game of the series. It seems that, compared to the first part, the gory feel is becoming bigger. The game is allowing you to run and jump almost anywhere and do whatever the player wants - anarchy! But despite the fact that the game takes place in an open world, a player can feel some linearity of events. According to lead designer Matt Armstrong, this was done purposefully so that the player would feel the development of the storyline and wouldn’t be afraid of too many options, and have the opportunity to open new territories gradually, thereby more effectively upgrading his character and immerse in the game’s universe.

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